“Yes it will be a grace if I die. To exist is pain. Life is no desire of mine anymore.” – A review of the play Electra by the Anglistentheater

It was -3° Celsius.

-3° Celsius when I was riding my bike back home after having watched the performance of Electra by the Anglistentheater. But I couldn’t feel the cold, my thoughts captured by an echo of what I’d just listened to, watched and felt.

I won’t spoil your experience of watching the play by giving away the plot. What I do want you to know, though, is: this performance of Nick Payne’s Electra is filled with emotions, passion and love for detail. Authenticity of all actors and actresses makes this performance so realistic. The focus is on acting, which is still pleasingly accentuated by fitting music or, in many cases, the actors and actresses humming. There are no exaggerated light effects, no overdone make up, only people, who enjoy what they’re doing: being on stage. I don’to criticize either sound, light effects or make up. I just think that this is what fitted the play and performance just perfectly.

So why go and see the play? The performance of the Anglistentheater did exactly what a performance is meant to do: it left me thinking. Thinking about what is right or wrong. If revenge can be a way of coping with rage or grief. Why people want to take revenge. How it feels to loose your father murdered by your mother. Why humans are cruel. That’s just what came to my mind after seeing the play. Even though your thoughts might be completely different, I still hope you enjoy this performance as much as I did. And maybe it leaves you with a tear in your eye, a smile on your face or your mind coming up with questions you’ve never asked yourself before. Either way  it is worth your time to go and watch it!

Their shows take place on Thursday, the 5th of December, Friday 6th, Tuesday 10th and Thursday 12th at 8.00 p.m. in the Hörsaal 2 here at Uni. Tickets can be ordered online with the order forms or at the Taschenbuchladen Krüger located near Königsplatz.


author: Milena Kolzem

White Saviourism – When trying isn’t enough

The phenomenon you actually came across

White saviourism. Now, you’ll probably ask yourself, what the f*ck is that? But let me tell you, you’ve definitely come across it on social media. Let’s divide the term into its two parts: first, there’s the ‘White’ part. This part’s definitely about skin colour, more precisely: the power of the privileged. Saviourism, on the other hand, comes from the word ‘to save’, so let’s put 1+1 together: we are talking about White, privileged people going into developing countries, thinking their intervention is helping people, while actually causing damage and showing off. There are a number of aspects that can be wrong about travelling to a foreign country trying to “help” people. The complexity and depth of the phenomenon is huge, consequently I’ll only tip the surface of this matter

The helping trend that causes damage

To me, it feels like there’s kind of a trend that’s been around in recent years, a trend to travel around the globe, trying to do something good for three weeks. But have you thought about the fact that, very often, the ‘work’ foreign people try to fulfil is either a very temporary thing, which doesn’t help anybody long-term, or an opportunity to improve their CV at home? Dear Reader, go back and re-read the last sentence: did you stumble across the verb ‘to try’? Exactly. White saviours try to do something good, but trying to help in the necessary areas without any education or skills is, sadly, incredibly useless.

Speaking about skills: what are the skills that are needed in a developing country? The first thing that comes to my mind is medicine. People who have a medical education might achieve a little bit more than an 18-year-old high school graduate – no offence intended. And there are organisations with trained doctors who actually do that work, like Doctors Without Borders. What these organisations need is money and equipment, not another tourist who’ll fly back home after a few weeks. Add that to the fact that many poorer countries are struggling with unemployment: when there are enough locals looking for work, who could easily be occupied long-term in the job a traveller does for two weeks, you’re not helping. Your work is not just unsustainable, you’re actively stealing a job from a local.

Missions can backfire

An incident from the year 2009 shows how wrong those missions can go. Renee Bach, a would-be aid worker, practised medicine without any medical education. As a consequence, several children died. Two mothers have sued her and the case will be discussed in court in January 2020. Even the Guardian published an article about the White saviourism phenomenon, referring to Bach. One important factor in White saviourism seems to be social media and people’s wish to represent themselves as caring, thoughtful people. However, the issue that comes along with being in public is that you should be very careful about what lies in your abilities and what’s the real reasons for the work you’re doing. Nevertheless, you can find the White saviour on several social media platforms, holding hands with little, unprivileged kids. Below the pictures, they are referring to all the ‘good’ work, they’re doing. Sadly, they actually don’t see what the real issues are and don’t realize what the people’s needs are. Still, they post a picture without knowing one thing about the individuals and their history.

The issue isn’t only discussed on social media, but also in movies like Green Book (2018) or Hidden Figures (2016), which are telling stories about White Saviours. Don’t get me wrong, I think organisations like UNICEF are great and they’re actually doing something good. It’s just that, maybe, instead of flying there, polluting the world, people in need might be in better hands, if we just donate to these organisations. Even if that means we don’t get any nice pictures for our timeline.

author: Carolin Bruckert

Questions to the Augsburg Magazine eMAG

  1. What exactly is the course called and how does it fit into the study program? What English skills are being covered? And how do you learn the required writing skills?

The course has a rather unspectacular name: it goes by Integrated Language Skills (LPO 2012) / Integrated Language Skills 2 (LPO 2008) (eMag). eMAG is part of a module that consists of three courses, the other two being Effective Writing and Übersetzung Englisch-Deutsch (1). eMAG fits in here as an opportunity for students to put the skills they have learned in those other courses to practical use in an authentic, english-speaking environment. The eMAG course itself is there to improve students’ writing skills outside of the usual term paper style. We try to convey a more informal writing style in general.

  • eMAG has a very project-based way of practising writing skills. Would you say this is more promising for participants than a traditional class?

I’m going to go with the diplomatic route here and say that a good mix between a theoretical approach and a practical one is very useful. You can’t learn a language simply by reading about it. You have to use it to actual get better at it. And a part of that certainly is writing, too, in all its forms. But at the same time, it’s also necessary to have a good foundation to start working on a project like eMAG. You need to have some basic understanding of how to structure your writing, that there are differences between writing in German and English – and that does include formal differences. And that is something we wouldn’t be able to do in just one term with one session a week. In a nutshell, I’d say that eMAG is a great opportunity if you have the necessary foundations.

  • For us, organisational tasks took up a lot of time and it wasn’t quite clear who was responsible for what. Also, what presented a bit of a struggle was that our course is supposed to teach writing skills before all else but the magazine focus didn’t allow much time for that. How do you handle organizational tasks within a writing course?

It’s good to see that similar projects are struggling with similar problems. There is no way around it and I was lucky enough to join the course at a time when a lot of these issues had already been dealt with and solved. There already was a good routine that people before me had set up. The trick is to give the course a real project structure with different layers of who would be responsible for what – teams for layouting and media and advertisement to just name a few. Within these groups, the regular members, who take the course for credit points, will mostly focus on writing and only take on smaller tasks to help create the final magazine. The experienced staff, on the other hand, get clear assignments on what needs to be done. In the end, the editor-in-chief has the fun task of managing and overseeing all those groups and bringing everything together.

  • Who is eligible to join the class, i.e. students of what semester or year of the study program? How many are you in total and what is the ratio between students who do the course voluntarily and those who do it for credit points? Do both of these groups participate in the same way?

There is no real condition set for joining the class, especially if you’re studying English: if you need the credit points, who are we to tell you you can’t come? We do prefer for the people to have completed the writing part of the module beforehand, or at least to be taking that class in the same term, but we can’t enforce that. Naturally, though, most people are doing it this way because following the module structure makes the most sense. In turn, that means that most new members are in or around their 3rd semester. In terms of how many people join, there’s some fluctuation: there are usually more participants during winter terms, but it’s roughly 20-25 people in general. Only few of these aren’t English students – although I wouldn’t say there’s a difference in participation. On top of that, there is my team which consists of seven people at the moment. These tend to be people who have participated before and can’t get any more credit points. They are just there for a good time.

  • In our course, we tried to assign different roles to different people. However, we didn’t define clearly enough what each role’s job was, leading to the point where some people did much more work than others. What roles do you have within your team? And what tasks does each role involve? Is the work distributed in a rather even way, or are there also differences between the work load of different people?

I think this little chart from our guidelines does a better job at visualizing this than I could in words:
The new members are being split into either working on layouts or promoting the magazine, apart from working on their articles. Both teams are supervised by team leaders who know how everything is supposed to be structured and help out wherever necessary. If even they don’t know the solution, it’s usually my part to figure something out. Problem solver would probably be one of the better descriptions for what I do. There is a lot of organizing things behind the scenes, too, of course: finding printers, organizing everything to be in line with our university and making decisions on how to go forward or cutting inappropriate articles, though we do try to avoid that at all costs. Nonetheless, it happens every once in a while.

We struggled a lot to find a good balance between the workload of the layout team compared to the media team. Layouting is just such a time-consuming but necessary part of it all that it makes it difficult to cut down on it, yet the media team usually doesn’t face quite as many tasks throughout the term. Last term we struck a good balance by giving each member of the Media team the task to write one additional article which would be published on our website while the layout team didn’t get that assignment. This lead to the workload being evened out for the most part.

Apart from that, there’s Writing Support, a team that consists of three experienced eMAGgers. Their job is to correct early drafts and give feedback, before the final draft goes to the course coordinator.

  • What does your lecturer do exactly? What is their role in the production of each magazine? And how do they grade each person’s work?

The entire course is supposed to be run by students. But as we wouldn’t be allowed to give people credit, Mr. Jehle is the one who’s in charge officially. Until last term, it was Mr. James, who founded eMAG. The lecturer’s job is to organise exams and talk to the higher-ups of our university in case there are issues we couldn’t solve by ourselves. They also correct final article drafts so we do get some professional feedback.


As for grading, that’s a mystery, even to me. I think it’s really just magic… Ideally, though, we would love to be able to grade the work during the course and skip the exam entirely, but as we are part of the entire three-part module structure, we have to offer an exam which is also created by our course coordinator. Since the class takes up more time than a regular course, though, we try not to put additional work on participants for exam preparation. The aim is to create an exam that can be answered relatively easily by any regular class member.

  • We heard that your editors are meeting every week with the lecturer – what is being discussed in those weekly meetings?

Another rather boring answer: it’s just to catch up on things that are going on. Making sure nothing’s being overlooked or forgotten about. Mr. James’ experience in this matter was invaluable. He didn’t encounter most problems for the first time, so he knew how to handle things if something went awry. And there tends to be at least one thing each term that does.

  • How do you organize the advertisement for your magazine?

At this point, we have a few contract partners that have been advertising in eMAG for a long time, which makes the process a lot easier: they know exactly what needs to be done once we come around and ask if they’re still interested. The process consists of two steps: first off, we need to get the contracts signed by our partners who then in turn will send us their ad. This ad is then being handled like a regular magazine page and copied into inDesign. After that, we need to deal with the entire bureaucratic process of handing in the contracts to our university. The people in charge then check if they are all legally printable and if any mistakes have been made. If everything is found to be in order, they write the bill.

  • Our first magazine didn’t have a general topic, and everyone just wrote about whatever they were interested in. However, we think it will be better if our magazine has that kind of topic for each semester’s edition from now on. How do you decide on a topic for each term?

That’s one of the funnier parts of class! During one of the last sessions each term we dedicate one hour to brainstorming ideas on what could be interesting as a topic. It must be a topic that hasn’t been covered yet, of course. Once we have a list of potential topics, everyone gets to vote on what will be the Main Topic for the following issue. We usually go with that decision, but I remember a few terms ago when more than 90% of people voted on a topic that we ended up not taking. My deputy and I decided on the topic Misfits instead, although that topic only had two votes, coming from the both of us. Guess that’s one of the few perks of being editor-in-chief.

  1. How do you manage a deadline as early in the semester as one month after it started? And what do you do afterwards?

For everything to go as smoothly as possible, the team and I sit down during the term break to plan everything out with a very strict schedule. Experience, of course, already plays into this, so we kind of know how well some deadlines will work out or how much time you really need to give people with certain assignments to get reasonable results. Then, one week before the term actually starts, I write an e-mail to the course and give the participants all the details, so everyone is already well-prepared and know what’s coming. That method has been working out for us pretty well.

  1. Do some of your Lehramt students plan on using the skills and ideas from your magazine project later on, in the school classroom?

As I’m not going to become a teacher, I can only make assumptions here, but I think working in a team project like eMAG definitely makes organizing a bit easier later on, when you want to get anything done with a horde of 30 pupils. I look at it realistically, though, and say that it’s most likely not going to be a magazine in and of itself. What is useful, I would imagine, is the skills you learn without even noticing for the most part: Working in a team, problem solving, time management. Skills that are becoming more and more important in our society. So maybe that is our little contribution to the development of our students in the course. I, at least, hope so and, most importantly, that it’s a fun time for everyone in what’s otherwise often a very monotonous university day.

Activision Blizzard® –

The lovechild of communism and capitalism?

Yes, it’s been a while and yes, I said I wanted to work on more reviews over the summer break. As per usual my plans came to a hold due to some family stuff. And just as I came back and started working on one of said reviews, I stumbled upon this gem of a disaster…

Part of the following topic would usually be something I don’t report on or write about: the ‘Revolution of our Times’ in Hong Kong – a movement started by students in protest to the supposedly non-democratic elections held in Hong Kong even though the people were promised fair elections. There is a reason as to why I would avoid a topic as this because I am usually not too interested in politics which has more to do with my disgust towards lobbyism more so than anything else. But this movement has crept into a topic I very much enjoy covering, which is gaming. So how does all of this connect? 

Back when I decided to write about gaming – long before my time at eMAG – I figured it would be mostly limited to a few reviews here and there about some indie games. But the more you get invested in a topic, the deeper you dig and not long before the whole cesspool of drama within the industry and scene would unfold – topics for articles for another time when I’m bored. But I have never quite lost my interest in the gaming scene, as you can probably tell from one of my last articles. I mentioned that one of my favourite companies there is Activision Blizzard. Years ago, when it was still only known as ‘Blizzard’, their major contributions to the gaming world consisted of the Warcraft, Starcraft and Diablo series. The company was known to have high standards in regards to development; trying out new things but always keeping the consumer their first priority. A goal that was highly regarded by the community and has always been at the heart of the company so much so that outside the Blizzard headquarters you can see a statue and three plaques that read:

Think Globally; Lead Responsibly; Every Voice Matters.

Back in 2012, with the release of ‘Diablo 3’ the company probably hit the biggest controversy with the introduction of what they called the “Auction House“. A virtual place in-game where you could spend money to buy gear off of other players to help your own character – with a cut of the money going directly into the company’s pockets. In theory sounds like a really cool idea, right? It all depends on the implementation and that’s when Activision Blizzard first poked the bee hive that is their own community and comments on their greediness arose. The whole idea of directly buying power in-game with your hard earned cash seemed ridiculous because why would you even want to spend money to basically avoid playing the game as the whole point of Diablo was to find gear for your character. And that’s where the dilemma of being consumer or community-friendly and being a corporation at the same time first started to peek for Activision Blizzard. The chances of getting any sort of loot where so abysmal that if you wanted to complete the game many people felt like they were forced to buy gear.

A few years later a new hit struck the market: Hearthstone. And the trend continued. With Hearthstone being what it is, a digital card game, a lot of players voiced their unhappiness after a while as to why it was necessary to have so many unnecessarily bad cards in their – just inflating the pool of potential cards to draw from with each booster pack and in turn making it less likely to get the cards you want and need to play competitively. I’m not going into detail here about the monetisation system behind the games and how the booster packs are basically just loot boxes because that will be an entire article in and of itself. It shall serve simply as a showcase of how the consumers have directly been affected by the changes over the last 2 decades even by one of the companies known to be the most consumer friendly.

There have been more subtle changes as well over the years, though. Some of these changes more obvious than others to the players, the consumers and the critics. The most important little detail here is most likely that a Chinese gaming company called Tencent bought up 5% of Blizzard’s stock in 2007. Combine that with the ever growing business potential that is growing in China and you see why a largescale company would have a vested interest in keeping their Asian shareholders happy. And that is exactly what Activision Blizzard tried last week when during an interview with the professional gamer ‘Blitzchung’ who won in a tournament – ‘The Grandmasters Asia-Pacific’ of aforementioned Hearthstone. The games as well as the interview were streamed live over the internet. Blitzchung went on in his interview to ask if he could say some lines of his own. The interviewers very reluctantly agreed and Blitzchung went on to speak out for the Hong Kong movement:

Liberate Hong Kong. Revolution of our Times.

Something that I would assume strikes most of the Western audience as something totally relatable. And I get that there are cultural differences which is why the casters and interviewers probably saw it coming and were not too happy to be associated with said statement. The response by Activision Blizzard followed within minutes. The livestream went down and later on it was announced that the official winner Blitzchung would be stripped of his well-earned title, the prize money and the right to now on compete in the tournaments to come. The casters were struck with a similar fate in that their contracts were terminated immediately followed by a very clear statement to the public (taken from rockpapershotgun.com)

Hearthstone’s official Weibo wrote that they “express our strong indignation [or resentment] and condemnation of the events” and “will protect [or safeguard] our national dignity [or honour].”

While the Western audiences got the bare minimum excuse of a legal statement within the rules of conduct for the tournament in which Blizzard hinted at a paragraph that explains they kept the right to remove any player that damages the company’s image (taken from blizzard.com)

“Engaging in any act that, in Blizzard’s sole discretion, brings you into public disrepute, offends a portion or group of the public, or otherwise damages Blizzard image will result in removal from Grandmasters and reduction of the player’s prize total to $0 USD, in addition to other remedies which may be provided for under the Handbook and Blizzard’s Website Terms.

There is no doubt what image could potentially have been damaged here. The image in the eyes of the Communist Party of China. I guess it is important to know here that the Communist Party is known to censor content they might dislike on a whim. Don’t believe me? They banned Winnie the Pooh because of comparisons made to their president Xi. Banning an entire video is the least of their problems. There is an entire procedure for gaming companies that they have to undergo before their product will be listed for the Chinese market as far as I know. So a company as Blizzard that tries to make as much cash as humanly possible with Asian shareholders on their board has no other interest here than trying to please the Chinese market that is just such a lucrative opportunity for any company nowadays.

So I definitely have to give Activision Blizzard credit where credit is due. They certainly still uphold their value of „Thinking globally“ albeit maybe oriented a bit too far to the east currently. But they seemed to have censored their own ideas of Leading Responsibly or making Every Voice Matter anymore.

This article should really only serve as a quick introduction to what is happening here with the American corporations and the Chinese censorship that is creeping into all sorts of media. If I somehow managed to get you interested in what’s going on here, have a look at some of the professionals’ works like
– Jim Sterling’s Jimquisition on this topic on YouTube

– RockPaperShotgun
– IGN

for more news on the gaming related side of things and basically all big news outlets for the Hong Kong protests directly or Amnesty International. The organisation focusing solely on Human Rights worldwide.

Addendum: After I had been done writing this piece and had everything set up to post it, there had been more news on the whole topic which I thought would be worthwhile including. In particular, the US congress agreed on writing a letter to the CEO of Activision Blizzard, Bobby Kotick, in which it stated:
“We write to express our deep concern about Activision Blizzard’s decision to make player Ng Way Chung forfeit prize money and ban him from participating in tournaments for a year after he voiced support for pro-democracy protests in Hong Kong. The decision is particularly concerning in light of the Chinese government’s growing appetite for pressuring American businesses to help stifle free speech.”
Seeing how the US congress or any government have never really showed any concern for what happened in the gaming industry (with a slight movement in the right direction towards loot boxes, to be fair) it came quite surprising to see quite a few members of the congress speak out and sign this letter; namely: Ron Wyden, Marco Rubio, Alexandria Ocasio-Cortez, Mike Gallagher, and Tom Malinowski.

Text by Tobias Lorenz
Picture by Kevin Muto from Pixabay

GamesCom

The Heart of Gaming

Muslims have Mecca. Metalheads have Wacken. Gamers have GamesCom. Yes, it was this time of year again. Gamers from all around the world have flooded the exhibition halls of the Koelnmesse in Cologne for the 11th time now. But not only them but also developers, publishers, cosplayers and so many more that hold gaming dear to their hearts. On an area of 218,000 m² – roughly 30 football fields in size – 373,000 nerds have come together. Me being one of them…

Anime, Cosplay1 and Gaming

This year has been my third year in a row to attend GamesCom and seeing how my favourite games publisher, Activsion Blizzard, did not have a stage or booth I decided to go there rather unprepared. I had no list of things I desperately wanted to see. (I’ll admit, I would have sold my soul in a heartbeat to get to play Cyberpunk but alas, the queue was so quickly filled up every day that I decided it wouldn’t be worth the wait.) So my first day pretty much consisted only of strolling through the exhibition area, admiring some of the work developers have put into their stage presence and was blown away by some of the amazing cosplays – albeit a lot of it from League of Legends. The sheer time energy and dedication people must have put into some of these outfits is stunning. So I sat there in front of the ‘Cosplay stage’ until the cosplay dance off started which was hilarious to watch. But in a good way. Major props to everyone who took part in this event and so gladly embarrassed themselves!

Statue of Sylvana. Character in World of Warcraft by Blizzard Entertainment.

But this was only a really small part of what has been shown. There have been entire halls filled just with merchandise for all sorts of games, mangas, comics and even gaming soundtracks. Another hall was dedicated entirely to indie games where smaller studios or sometimes even one-man-projects showcased their games on a single computer. Ironically enough, I got stuck on Nanotale, the successor to Epistory. A game that is entirely about typing words which will then appear in the game world so you can continue onward on your journey. I guess writing is following me even into my video games. But there has been one thing I low-key had been excited for: the advancement on VR. Seeing how Valve released their latest headset just a few weeks ago with some major improvements on tracking, I was curious about its competition. At the GamesCom in 2017, there was an entire hall dedicated to VR, headsets, games and programs to be showcased to the masses. Queues so long you had to sign up a day before for a mere 5 minutes of playtime. Fast forward to 2019 and you would only find a few indie developers or universities that specialize in game development with some neat little VR features. Walking on a plank with a simulated abyss beneath you, for example. Back then I already got into some heated debates with my fellow gaming friends about whether VR is the future of gaming and I always saw it just as a gimmick but nothing more. I’m a bit sad now that I might have been right but who knows. Maybe it’s just the calm before the storm.

But that’s not what most of the people have been there for. Apart from Cyberpunk by CD Projekt Red, the other major titles represented there have been Monster Hunter: Iceborne – the upcoming expansion to Monster Hunter World – as well as Borderlands 3. Impossible for a regular mortal to get into any of these exhibition booths unless you’d want to wait for 10 hours straight.

Statue of the Elder Dragon “Teostra”. Monster in Monster Hunter by Bandai Namco.

eSports

I had some time to kill on my second day to see some presentations by ‘THQ Nordic’ which I mostly watched because they have fantastic stage presence and really showed their games and interacted with the crowd. So in the meantime, I had dropped by a Super Smash² eSports-tournament by Nintendo. Damn, these people are good. For all the uninitiated: eSports is the term given to tournaments and the scene surrounding sporting events that take place entirely on virtual playgrounds. While still being chuckled about by most people, there are reports within the industry that by 2022 eSports will have grown to the size of the NFL in terms of people following it and money spent on the events by sponsors. The comparison is quite apt in my opinion. There are already tournaments like ‘The International‘ that can be compared to something like the Super Bowl. Back in 2011, the first ‘International’ was being held by Valve for the game DotA 2³ with – for that time – an astounding amount of 1 million dollars in price money. This was groundbreaking news for the scene as for the first time ever such an amount of money was thrown at a tournament and from there on it only continued to grow. In 2019, the price money reached a staggering 34 million dollars. And within the fanbase, it already has reached the status of something like the Super Bowl. A lot of viewers and supporters don’t actually play the game anymore themselves but still are excited as ever for that one week every year to cheer for their team. Yes, I’m talking from experience here.

Statue of Solaire, praising the sun. Character from Dark Souls 1 by From Software.

Gaming and politics

As we are already on the note of America here, I want to tackle a more serious topic. Video games are constantly under fire by mass media after killing sprees. Usually criticized by politicians, Donald Trump has been the most infamous recently to do so after the attacks in El Paso in which 22 innocent people have been killed; several more injured. In a response, Trump gave a speech in which he blamed video games as a reason for domestic terrorism.“We must stop the glorification of violence in our society. This includes the gruesome and grisly video games that are now commonplace. It is too easy today for troubled youth to surround themselves with a culture that celebrates violence. We must stop or substantially reduce this.”, so Trump in his speech 5th August. I am sick of this nonsensical rhetoric that has been proven wrong so many times now and neither will I let a talking orange with a wig destroy part of my gaming culture. In a country where video games are as easily obtained as real weapons of war, you can not go around spouting these idiotic paroles just to defend the biggest lobby in your country. Lobby-ism is all that Trumps politic has been about for the past years and he shows no different face in this matter.

But let me tell you: It’s not the pixel-guns on a screen that kill people. It’s the actual guns sold in American stores that do. So start policing that shit maybe?

Should I give you an example on how ludicrous this has gotten? After the aforementioned shooting that happened in a Walmart, the chain decided to remove “all signs, displays or videos that depict violence in an internal memo.” This decision led to all video games, consoles and movies above a certain age rating to be removed from the stores while happily continuing to sell guns. (Source: https://www.npr.org/)
This whole discussion that is being stirred up by politicians so eagerly has only one purpose: To move attention away from the actual problem. The guns.

Fuck redneck rhetoric! Fuck white supremacy!
All hail to my fellow nerds!

Annotations

1: Cosplay = a showcase of an anime, manga or video game character in costume and behaviour.
2: Super Smash = A popular fighting game by Nintendo with playable characters from many different games. Very popular as a casual party game with a massive professional scene behind it for years now.
3: DotA 2 = short for Defence of the Ancients 2. A videogame by Valve Entertainment that belongs to the genre of Mobas in which you take on the role of a character together with your team and try to defeat the base structure of the enemy team.

Text and pictures by Tobias Lorenz

Interview with SZ -colleagues A European perspective…

Maria Aquaro, who teaches Italian

1. What do you miss most about your home country? And what do you like best in Germany?

Oltre alla mia famiglia, mi mancano il calore della gente, che comunque prima si sentiva molto più di adesso, il mar Jonio e tutti i colori, i sapori e i profumi ad esso collegati.
La cosa che apprezzo di più in Germania è l’aria di libertà che si respira nelle grandi città, il rispetto per il diverso.

2. How has your language/identity changed over time?

La lingua della mia infanzia è l’italiano ma sono sempre stata esposta a più lingue, e sono cresciuta con il desiderio di studiarne tante, per cercare di scoprire, capire, conoscere culture diverse dalla mia. Adesso tante lingue fanno parte della mia lingua interiore.

3. What role does ‘bilingualism’ play in your life?

Io e mio marito abbiamo scelto di vivere in Germania perché abbiamo sempre ritenuto che fosse importante per i nostri figli crescere quantomeno bilingui. Per essere veri cittadini europei è necessario conoscere più lingue europee.

4. What would you recommend someone from your country coming to Germany?

È importante essere consapevoli del fatto che la cultura di appartenenza non è quella “giusta” in assoluto. Per un approccio positivo è necessario fare tabula rasa di tutti i pregiudizi.

5. What was your reaction to Brexit?

Da ragazza ho passato tante estati in Inghilterra a studiare inglese con tanti ragazzi da ogni paese d’Europa. In tutta sincerità sento di essere “diventata europea” proprio in Inghilterra. Ed è per questo che la Brexit è motivo per me di enorme tristezza.

Fredrik Ahnsjoe, who teaches German, and who has also taught Swedish

1.What do you miss most about your home country? And what do you like best in Germany?

Det jag faktiskt saknar mest är somrarna, naturen, kusterna och känslan som infinner sig omedelbart efter att ha passerat gränsen.

2. How has your language/identity changed over time?

Mina föräldrar kom till Tyskland 1973, då var jag två år gammal. Hemma pratades det alltid svenska. Om man sedan bara kommer till Sverige en gång om året några veckor under sommarlovet avbryts språkets naturliga utveckling. Släktingar påpekar då från tid till tid att det låter en aning gammalmodigt när jag pratar…


3. What role does ‘bilingualism’ play in your life?

Att vara tvåspråkig gav mig chansen att få jobba på universitetet här i Augsburg som lektor i svenska – nog det bästa som kan hända en språkmänniska som älskar sitt modersmål men har studerat germanistik i Tyskland. Nu är det Tyska som främmande språk som gäller – inte illa det heller!

4. What would you recommend someone from your country coming to Germany?

Att diskutera är bra, men här lär du dig att ta beslut!

5. What was your reaction to Brexit?

Hur kunde ni?!?

Luis Martín, who teaches Spanish

1. What do you miss most about your home country? And what do you like best in Germany?

Lo que más echo de menos es el mar y el contacto con los míos, mis amigos, el ambiente por las calles, la comida…

De Alemania me gustan los bosques, los veranos en los lagos; también la sensación de que las cosas funcionan…

2. How has your language/identity changed over time?

Sin duda alguna se produce una simbiosis entre las dos lenguas y las dos culturas. Entras en una especie de estado esquizofrénico: no eres de ningún sitio y de los dos a la vez. Vives una sensación de extrañeza y desarraigo constantes: para los de allí soy el alemán, y aquí sigo siendo el español. Digamos que tengo una doble identidad; al fin y al cabo soy géminis… (risas)

3. What role does ‘bilingualism’ play in your life?

El bilingüismo es fundamental en mi vida. Desde que vivo en Alemania es el pan de cada día. Con mis hijos lo integramos desde el primer día. Pero no solo aquí experimento el bilingüismo. También en España vivimos con la familia de Barcelona situaciones de bilinguismo y diglosia.

4. What would you recommend someone from your country coming to Germany?

Que debe tener la mente abierta y aceptar que las cosas aquí son algo diferentes. Ya sabes: In Rome do like the Romans (risas de nuevo)

5. What was your reaction to Brexit?

Incomprensión, tristeza, impotencia frente a la estupidez humana. Creo que ha sido una decisión en la que todos vamos a salir perdiendo. También creo que la población británica ha sido manipulada inflando el sentimiento nacionalista. Fue una lástima que los jóvenes no participaran más activamente en le referéndum; porque serán ellos los que sufrirán las consecuencias en el futuro fuera de la UE.

Christophe Lips, who teaches French

1. What do you miss most about your home country? And what do you like best in Germany? 

J’habite à l’étranger depuis si longtemps (quasiment la moitié de ma vie déjà) que j’ai désormais l’habitude de savoir patienter jusqu’au prochain séjour pour pouvoir obtenir ce qui pourrait me manquer. En fin de compte, rien ne me manque plus vraiment, si ce ne sont des petits moments comme lire un journal/un magazine sur la terrasse d’un petit café dans une petite ville française 😉
Ce que je préfère en Allemagne : l’aménagement des infrastructures pour favoriser la mobilité en vélo. Et, au fond, c’est tout un mode de vie (plus écologique, plus lent, moins stressant) qui est favorisé.

2. How has your language/identity changed over time?

J’ai découvert qu’une identité évolue en fonction des expériences, dont les expériences à l’étranger. J’essaie de m’approprier le “meilleur” (c’est subjectif bien évidemment) de chaque culture que je rencontre pour me construire et avancer dans la direction qui me convient le mieux dans la vie. Mon identité est en constante évolution, au rythme des découvertes d’autres cultures et modes de vie, mais aussi au rythme de mes découvertes linguistiques qui m’aident à comprendre profondément comment une culture est influencée (et influence) un langage.

3. What role does ‘bilingualism’ play in your life? 

Je vis dans un environnement trilingue, voire quadrilingue, au quotidien, que ce soit chez moi, ou au travail. C’est un ‘outil’ de travail, de communication, de rencontres et de compréhension de l’Autre et du monde au quotidien.

4. What would you recommend someone from your country coming to Germany?

“Ne traversez pas quand le feu est rouge, sous peine d’essuyer les regards les plus durs!”. Traverser la rue lorsque le feu est rouge en Allemagne (une habitude très répandue en France), c’est, j’ai l’impression, comme si je bousculais l’ordre établi, comme si je ne respectais pas tout un système construit autour du respect des règles qui doit éviter le chaos et favoriser les libertés. Un petit geste anodin pour un Français, mais lourd de conséquences en Allemagne.

5. What was your reaction to Brexit?

Etonné d’abord, parce que je ne pensais pas que cela pouvait arriver. Puis, déçu et triste de voir une Europe qui n’arrive pas/plus à se construire. La construction européenne est certes un processus, avec des progrès et des revers, des hauts et des bas, mais lorsqu’un pays décide de quitter l’Union européenne, le revers n’est pas sans conséquences. Je suis un enfant de l’Union européenne, j’en ai profité à travers mes voyages, les projets financés par l’UE, etc., pour rencontrer l’Autre et continuer de construire (jusque ma propre famille) ce projet humaniste inédit et exceptionnel. Aujourd’hui, elle est fragilisée et cela m’inquiète évidemment. C’est d’autant plus inquiétant que les arguments sont basés sur des questions d’identités et de cultures notamment. Puisqu’il n’est pas possible d’agir directement sur cette décision, tirons-en des leçons! La plus importante à mes yeux : c’est de ne pas/plus faire l’erreur de considérer une identité/une culture comme un phénomène fixe et facilement définissable. L’identité et la culture sont mouvantes, évolutives, dynamiques et bien plus complexes que la simple démarche de poser des étiquettes sans fondements ou de tenter de ‘ranger’ les Autres dans des boîtes. Cette démarche est en effet dangereuse car elle est réductrice et nous empêche de comprendre le monde dans sa riche complexité.

picture: pixabay

How about some HORROR tonight?

…and I’m not talking about your exams

With the upcoming summer break and our current topic of ‘Language and Identity’ in mind, I got inspired to read more books. Books that revolve specifically around our main topic in a very varied way, but more on that in the next few weeks. Stay tuned!

“The Frighteners – Why we love monsters, ghosts, death & gore“, by Peter Laws, will start my little review series. And while the subtitle already gives away what the book is all about, the cover itself makes its own very direct statement: red gothic skulls, zombie hands and tombstones are thematically arranged around the title. If you’ve read my own article, ‘Torn between two cultures‘, this term, you might have already gathered that the macabre certainly is nothing I would ever back off from. Quite the contrary! I guess this is why a dear friend of mine gifted this book to me a few months back. How right she was in doing so…

I went in completely blind – nope, not even the blurb to what this book wants to tell me – and the more surprised I found myself after the first few pages. I hadn’t heard of Peter Laws before, just like most of you, I will assume, unless you’re an avid reader of “The Fortean Times – The World’s Weirdest News”. If so, you’ll also have probably come across his monthly column about horror movies. I assume that this is what sparked my own interest, and curiosity made me have a look at the blurb after all. This man certainly knows what he’s talking about, right? A quick google search of his other books mentioned tried to shock me with some mysterious and eerie-looking cover art to his novels “Purged” and “Unleashed”. Amazing! Someone that really revels in their fascination for the morbid. What else is there about him? Well, the usual. Apart from the books already mentioned, some podcasts on YouTube, and he’s an ordained reverend. Hold on a second. A man of God writing about the supernatural? I left my pitchfork rest in the closet just a moment longer and see what he really wants to convince me of before I call the Inquisition.

I’m glad I stuck with it. Peter Laws’ narrative style is fantastic. From the start, you’ll feel right there with him on his journey. A journey straight to the land of vampires, but also through time – to explore the development of horror culture – or straight into the depths of the human psyche. He really knows how to keep the reader engaged and how to convey his message, which is researched in great detail, with footnotes for the curious. As a student during exam time, I would usually throw a book with footnotes straight on the pyre with some of the witches Mr. Laws mentions. He introduces it so intuitively, though, that it didn’t bother me in the least. I guess that might be the famous priest rhetoric shining through here.

On the topic of priests: I can already hear all my fellow agnostic and atheist friends’ alarm bells ringing at once. And I’m not going to lie; I expected more preachy-ness after reading Mr. Laws’ biography. But this ‘fear’ is just rooted in more stereotypes that, either through his ingenuity or rhetoric, he manages to subvert completely. Frankly, he’s exactly the kind of person that would make me listen to a sermon once in a while again. That’s not to say that he doesn’t bring up his professional career here or there. But could you blame him as a man of God that is pondering whether God himself is just slowly getting more and more frustrated with having to protect a reverend all day long from all the “horror demons” trying to pull him to the dark side?

Last but not least, my personal favourite chapter was the one that’s inevitably linked to horror culture – death. Not because of a morbid fascination, but because, as he so rightly mentions in his book, too, it’s a topic that is never brought up in society nowadays. What could shed more insight on this taboo than a casual interview between a reverend and an undertaker? The transitions between these funny bed-time stories and the serious ones of two people talking about our (most likely) last moments on this planet happen so seamlessly, yet professionally. And right before you get lost in between the pages, Mr. Laws makes sure to take you right out of it, metaphorically speaking, by putting you on a chair next to him, and to straight up tell you “that he will understand if you want to put away the book for just a few moments to ponder your own life. He will be waiting right here”. I took one of those many moments in the book to do exactly that: put away the book, but instead of reflecting on my own decisions, I decided to start writing what you see on your screen right now.

If you’re curious about what else Peter Laws brought up in “The Frighteners”, make sure to pick it up and try to escape from everyday life. A journey I promise you won’t regret.

© Copyright by Icon Books Ltd.

The Frighteners – Why we love monsters, ghosts, death and gore

Hardcover: 320 pages
Publisher: Icon Books Ltd.
ISBN: 9781785782206
Publication date: 22/03/2018
Price: 12.99 GBP or 11,99 Euro

Review by Tobias Lorenz
Book by Peter Laws
Pictures: Icon Books Ltd.